IHOC Quake Match Mode
This document describes the Match Mode (timed matches with team scoring)
for IHOC Quake. All features are preliminary and subject to change.
Contact
IHOC if you have any ideas for how to make it better.
For now, only admins can start or manage matches.
Match Commands
| MATCH-START |
Enter match mode; players choose teams, admin sets rules |
| MATCH-START |
Begin the match |
| MATCH-PAUSE |
Pause the match -- players can join or change teams |
| MATCH-RESUME |
Resume the paused match |
| MATCH-END |
End the match immediately, announcing winner |
| MATCH-CANCEL |
Exit match mode |
| MATCH-TIME |
Show time remaining in match (anybody can do this) |
How Do I work This?
The usual procedure for running a match is as follows:
-
Log in as Admin, or VOTE-ELECT an Admin
-
MATCH-START
-
Players choose teams by setting their pants color
-
ROOT-TEAMPLAY
-
ROOT-TIMELIMIT (if necessary)
-
ROOT-FRAGLIMIT (if necessary)
-
MATCH-START (again)
When the match starts, anybody whose color is White (COLOR 0)
will be observer, and cannot enter the match. Everybody else will
be a player, on the team determined by their pants color.
All points scored (or lost) by any player are awarded to (or deducted
from) that player's team. The scores shown in the tab list are team
scores.
Whenever a player leaves the game during a match, the match will be
paused. At this point observers or new players can join the game,
usually to replace the lost player (or the same player could re-connect
and re-join his team). The departing player's frags are not
deducted from his team's score. An admin must use MATCH-RESUME
to resume the match when everybody is ready.
The match ends when any of the following occurs:
-
The time limit (set by ROOT-TIMELIMIT) expires
-
The frag limit (set by ROOT-FRAGLIMIT) is reached by any
team
-
An admin issues the MATCH-END or MATCH-CANCEL
commands
When the match ends, the team scores and winner are announced. If
no team has more than zero points, there is no winner.